Mainly, just curious about what people's goals are for their position in the industry. I mean, do you want to be an art director? Or just a simple character artist so you don't have to deal with all the management and politics? What about a producer, using game art as your way into the industry? What types of games do you…
I would like a general critique and then if you have time in more details on focused areas. I cant manage to land a job and I want to cry lmao.. www.jahronimo.com www.artstation.com/jahronimoellis
This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier. ISSUES are Zbrush options are "Export Polygroups…
[ QUOTE ] Stonedfag [/ QUOTE ] WHAT Mainly the guidelines seem "strict" because i'm shooting for consistency with the limited skeletons I could have, but this could all change once the animation plans and stuff are written (because animating is piss-hard on my end, hence resulting on default sets of animation and such.)…
Hey guys! This is another iteraction so I created another topic in order to make ir clearer. I hope you don't mind. This is the old version in case anyone wants to check it. So, this is the new concept: And the new model: In my opinion the major problem with the old version was the guard. It was bulky and maybe to…
Lloyds Lust For Rust RAT ROD! * I found this vehicle sitting in the Walmart parking lot. After a quick glance I realized I wanted to turn this into my next 3d project. Luckily the owner walked out as a I was looking at it and turns out he did all the work with his son at his custom Rat Rod Shop. He found the body of the…
Game Name: Battlezone: Black (Not Final) [Game being made in the Unity Engine] Hello everyone, my name is Trevor and I am owner of Black Prophecy Entertainment. I have been crafting an idea for a game in which I wanted to see being made ever since I was 13, sadly no one has done it yet or done it right. The idea is a top…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
Hey artists! We have a done a lot of posts before but the applications were not so useful for us so in this post we will be clearer about what we want and ONLY apply if you can make the exact quality we show here. We need artists for long term work. - You need to understand modeling miniatures for 3D printing 110%. - You…
if you wont use real world heightmaps from terrain party then you probably ought to study real world geography and then you can paint a basic heightmap to lay in the general shape, or if that app lets you manually draw elevation do so. Basically define the high ground and from there you can do water simulations to erode…