This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier.
ISSUES are Zbrush options are "Export Polygroups as Mats" which mean i need a separate material for each polygroup! And then in substance painter i have like 6 Materials!! NO MAS!
Cant delete the material in blender cause the polygroup is linked to it.
I've Tried blender TexTools addon and i get a similar issue Vertex colors are just materials in SP.
Any Help or solution to my issue Would be Great im open to using any software i need to be able to do this.
Much Thanks!!
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