Mainly, just curious about what people's goals are for their position in the industry. I mean, do you want to be an art director? Or just a simple character artist so you don't have to deal with all the management and politics? What about a producer, using game art as your way into the industry? What types of games do you want to work on? Platformer, action, adventure, puzzle, etc? Does that even matter to you? Like, are you the type that as long as your department is interesting (art, animation, audio, vfx?), you couldn't give a rat's ass what genre it is, as long as it's good? Oh, also, console, mobile, portable, or pc? original ip, franchise, or license?
For me, I want to be a lead game designer. I want to define the mechanics, base story, characters, and all that crap. But, I don't really want to have to deal with the clients and their bullshit, but I'll probably have to. Ah wells. One main mechanic that i really want to work on is the combat mechanics. I've been studying action games for a while, what they do right, what they do wrong, and feel that with some more experience in design I could be able to do something good. I already have a bunch of ideas, but then again, who doesn't. The games that I would love to work on are action games. After that, I'd really love to do some crazy-concept game filled with stupid humor. Working on a type of party game would be great. A bunch of mini-games centered around fucked up, quick concepts that you put some story and multiplayer into so you have a single game. No worry about continuity, logic, or any of that stuff. Just let ideas flow. Also tackling a real puzzle game would be a huge challenge that could turn out to be so damn rewarding. I'm currently working as a level designer, but hope to have my title bumped up to game designer with my next job or in this company. Which ever comes first.
I prefer console games to pc games. Also, I'd like to establish my own franchise.
Ah, dreams. So idealistic. I have yet to have my soul crushed by the industry, working only for a pay cheque.
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I want to tell my own stories with my own characters one day either through game, comic, or other media.
I'd like to make my own game one day though it looks like I'd be better off making a comic book and or movie before anyone would be willing to give me the resources I'd need to make the game I want.
oh yeah
I want to make characters for fallout 3
Don't want to be an art director, maybe eventually but not at least for another 5-10 years. Don't want to start my own company, don't want to revolutionize the business with some grand new franchise. Would like to work with some of the people I was looking up to before I got into the industry, artists and designers, work with people who made the original fallout and some other games I loved when I was growing up, that would rock my world. thats about all I want.
I want to make massive wads of cash so I can then chill for the rest of my life.
So, with that goal in mind, Im gonna make the first kickass pr0n game. Who wants in?!
edit * Daz if you need a texture artist let me know ..LOL
edit: and as far as dreams go, any position at the big V would do nicely..
My life-long ambition is to be a gargoyle artist, though (as in carving)
That being said, I am well on my way to being a hybrid game artist/designer/engineer. It reminds me of multiclassing in the 3E DnD ruleset. I'd consider myself a ART10/DES4/ENG2. A while ago, I realized that I am more of a gamer than a game artist. I want to be responsible for more than just the look and feel of things. I've been working on some major ideas, but as JKim3 said, everyone has some major ideas, so that really means nothing.
I am working hard to realize my ideas, and I hope that sometime in the future I will be able to say that I was responsible for influencing the direction of the gaming industry.
That, and get out of debt.
And likewise, I just want to make a ton of cash so I can stop selling my soul for a living and just make 'art' for myself rather than 'artifice' for others.
r.
I got this level design from one of our designers the other day and I swear, It could have been drawn in crayon on a baby wipe.
Now i am looking forward to classifying new insects in fiji and giving them silly names like bushmaggot or flyusloosezipperus, after i kick the kids out that is.
tpe
The rendered cutscene thing is something I enjoy. Perhaps once I'm done with the game art I might go for a job at Blur Studios or similar production house.
Daz: 'Mutant Nazi Porn Bitches From Mars' is the best selling game I want to make. I've said for years that this would sell really well as it appeals to everyone
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....DUDE. That's so true it's not even funny.
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And likewise, I just want to make a ton of cash so I can stop selling my soul for a living and just make 'art' for myself rather than 'artifice' for others.
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My goal is similar to this, but I want to create and release games and other media that I think is cool without worrying if it's going to be a financial success. So actually, I guess it's the same, really, but Ror didn't mention if he'd want his art to be released to the public.
So, er...what Ror said.
Frank the Avenger
its been done, theres a shitload of japanese pr0n games out there and they actually all look pretty damn good too. fully textured nipples and the works. You could break new grounds with a normal mapped pr0n game though...
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Don't forget to add support for forcefeedback joysticks and mice.
Be rich and stop working sound good.
Doing characters for others is not always that fun.
b1ll
Own the company and tell ppl what to do and play games all day for 'research'...eheeheh
CG porn? The perfect crossover ticket. Sign me up, boys!
I mean you know the erm, ahem, Nazi helmet, as oppoosed to er, any other kind.
r.
But so is art.
Ofcourse being an unemployeed ass doesn't give me options for either.
I'm multi-talented, so I really don't know what I'll pick in the end.
POST SPREE.
Why do they call doctors' offices "practices" anyway? I don't want them practicing on me I want it done right the first time!