Greetings, this is a question that keeps me occupied for a rather longer time. I really do love game industry and movie industry and all of this digital work. I do model 3D things for a couple of years now. Mostly architecture, can't say I am very good with organic models. For over those (about 5 years) I used Blender,…
CLIENT:
TOM PROJECT:
3D MODELING CATEGORY:
CHARACTER MODELING 3D Character Modeling, Animation Rig done from GameYan – 3D
Animation Studio. 3D Character
Modeling Service covers a huge style of characters to the stylized cartoonist. Whether its 3D
modeling cartoon character or 3D anime character creator, all our…
From yr own comment above it's no mystery that you don't have a job. Look with your eyes! As my Dad was fond of saying. You are in artstation where the best weapon smiths in the world have their work on display. Vary your subject by modelling old to futuristic weapons. Check out Lone Wolf:…
APPLICATIONS NOW CLOSED Thanks for all of your applications. We are now reviewing each of them and will let every applicant know whether they've been shortlisted or not within the next few days. Hey guys, I'm the Director of indie game development studio Brain and Nerd and Lead Developer on sci-fi 4X game Predestination.…
Greetings and salutations! (quick note! It's possible you saw my post before. The ones I picked out last time failed to do what I wanted, and just stopped talking.) My name is Nero and I'm looking for a 3D artist. For a long while now I want a nice looking 3D model of my dragon OC, to fool around with on SFM and blender.…
I know only for two modeling techniques that are proven to work reliably well for most people, one is edge extruding, and the other is box modeling. I personally never felt comfortable using box modeling, but now when I am trying to do a model of the head (not realistic one) that I don't have full reference supply, as in…
hello everyone, So I am an art student who wants to go into 3d modeling and texturing for environments. I have been working hard to create a portfolio and all, but recently I was told that 3d modeling for environments or props would not be a good career choice because of websites like turbosquid, and the fact that other…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Not sure if this is in the right subforum. If this belongs in General instead, mea culpa. OK, so... I have a fresh BofS in Industrial Design degree, and I'm trying to figure out what I actually want to do with my life. I chose Industrial Design over Game Art because I love the idea of actually manufacturing things and…
A centaur made for a 3D Character modelling module on MArt Games Design Course Critique is welcomed of course! - First ever PolyCount post, first ever full character model! ... I'm new 0.0 Youtube Video turntable - https://www.youtube.com/watch?v=aWcbXMwzV3Y