For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
Hey guys, Tuque is looking for some talented people to join our team, to work on a super cool game set in the D&D universe. We are looking for all ranges of skills from junior to senior. If you are looking to join a really fun project at a smaller studio (~30ppl), then hit us up. slide into my DM if you have any questions.…
Hi All, My name is Chris and I thought this would be a good place to start my forum endeavors. I've enjoyed looking through all of your stuff for years but for whatever reason never made an account here or anywhere else. I knew some people that posted here years ago though, and I met Spark last year at the Dallas workshop…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
I'm going to be a senior and working on my thesis for college this year soon, and the imposter syndrome is kicking in in a major way, I didn't get to do an internship or work on art much over the summer due to a family emergency so I felt like I really got left out on an opportunity to learn more and be more prepared to be…
I've got a bunch of keyframes animated and set for the left side of a model. I can copy them over to the right side and it's fine, except that it copies it exactly and things like arms swinging inward swing outward on the other side and it looks strange. I know that you can mirror joints and polys but I don't see anything…
What is the difference between a good artist, a very very good artist, a hobbyist, an obsessive compulsive. I have been wondering about this and I am kinda confused. I keep seeing people's works and it keeps seeming to me that they left half way or 3/4 of the way and that still looks good. Then I see peoples works which…