Hey All! I am currently working a modular environment project. As of now, I am transitioning from my blockout to more finished pieces in my kit. I am also working on getting my lighting in a place where its not as distracting as it is right now. My goal with this project is to get a look similar to that from the God of War…
Hi guys! I would like to present you my Lighting Art Course - Link In this course, I'll show you how to set up lighting for a variety of situations. Whether it's overcast weather or natural light in a cave. You will learn a lot of theoretical and practical information. I will also explain how to balance your lighting and…
This is the result of a Hammerfell-inspired scenario I have been working on with Arturo Cartagena (https://www.artstation.com/the3dworld), for our master project at UA School. You can check more pics at our artstations pages: ttps://www.artstation.com/tpabloalonsorevilla https://www.artstation.com/he3dworld Any comments…
Hi, I´d love to receive some feedback on this piece here, It´s my first environment after a long time hiatus, and I´m sure there is a lot to improve on. Here are some pictures: Thanks!
Hi! Been working on this jungle and wanting to push this more in the right direction, questions and feedback welcome! There's some breakdowns on my artstation blog as well. https://www.artstation.com/rhoutermans https://www.artstation.com/rhoutermans/blog -Ronald
Feature request for colored Specular PBR workflow as alternative to the metalness workflow: Metalness workflow is Binairy and dus not support subtle blending of metalic and non-metalic surfaces without creating artifacts and white fringes.
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title set in a unique location. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. Our Progress and team Our team is…
Hi, I've been working on this for a while and wanted to start sharing my progress while receiving more feedback. I want to make a post zombie apocalyptic camp that has been developed over time from an abandoned barn. I have been spending a lot of time working on the layout and I'm still not sure about it so I would…
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
Hi all, it's been a while since i posted anything here. This is a weekend fun project i did while playing around with Unreal 5 Alpha. Interior initially based on W.H.O building in Geneva, i made additions to fit the theme. Modeled/Textured in Blender + I used Megascans assets and materials/textures. More images…