Hi , I use 3dsmax 2017 and I have Quixelsuite too , so I was wondering how to use that last to bake the needed textures for the ddo workflow , I have seen thispage http://quixel.se/usermanual/quixelsuite/doku.php?id=inputmaps and checked tuts on how to do , but they all refer to high poly and low poly workflow , for that…