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Highpoly baking for high poly texturing ddo

polycounter lvl 14
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NAIMA polycounter lvl 14
Hi , I use 3dsmax 2017 and I have Quixelsuite too , so I was wondering how to use that last to bake the needed textures for the ddo workflow , I have seen thispage http://quixel.se/usermanual/quixelsuite/doku.php?id=inputmaps and checked tuts on how to do , but they all refer to high poly and low poly workflow , for that so far I used xnormal then manually do with photoshop , now I wanted to start use ddo that I got sone time ago but never really started to learn it . I thought might be very good to texture my high poly spaceship I am doing .
do you have any sugestions on how to create the maps. ZI need without a low poly to bake? Also , if I had to do a low poly normally I would exclude certain details like bolts , cables , gruds abd ither details on the high poly model , but since in my hp I have several objects that actually are part of the main model how I am supposed to use those , unwrap or not? Thanks for any answer... :) .

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