I'm not sure if there is another thread of this out there, but I just saw this video and was pretty blown away, but I do have a question: What does DX12 Entail that is different from DX11? all that's mentioned in this video is extra polygon density, and extra resolution in maps, are we doing more displacement mapping? Are…
Based on the relative scale of other things in the environment the height estimate of 500 to 1,000m seems a bit overstated. Half way up the right corner of the structure there's a flock of white birds that are fairly close to the structure. Going off a quick search: Canadian geese are a decent sized, large bird and they…
Well, hi there I started this rifle last christmas and haven't had time till now to continue it, it's coming along and I'm planning on finishing it this week. It's for my portfolio and much of a test of my skills. Modeled in Maya, both lp and hp. Using Xoliul's viewport shader. I would love some feedback on it so far, some…
We have seen many of these in varying quality, i thought i would give it a try and make my own. Right now i feel mostly done with the highpoly, got some minor fixes with the buttstock etc, but other c&c on the highpoly is welcome! The text on the side of the gun will be added later in the normalmap creation aswell as any…
Exis shares some new news about Majestic-12... Majestic-12 at PAX (New screenshots) Big news for Exis! After months of development, adding a new lighting engine, and overall gameplay improvements they are headed to PAX East 2012 to show off all the hard work. If you will be at PAX stop in and pay them a visit from April…
Hello, i'm working on a SPAS-12 game model and i'm really stuck with textures. Mostly i don't know how to recreate this folding stock metal texture (but help with other parts would be great as well!). If someone could point me out what is wrong with it, that would be much appreciated. Also i can attach reference photos if…
Currently working on the highpoly for this 1930'ies russian fighter plane, invented and produced in a prison. Anyway! Please be harsh with your critique, I have no feelings, I just want as much perfection as possible with my rusty skill-set. :P I am aware, though, that there might be a few inaccuracies when it comes to the…
Hey Polycount, I would appreciate if you guys would help us get Majestic-12 on steam green light. We've been working very hard on it for the last 3 years; if you're willing to rate it and help us get on steam, it would be a huge help. Thanks everyone \0/ http://steamcommunity.com/sharedfiles/filedetails/?id=92927719