your overall blockout is too large. Scale it back to get the mood of the concept. I'd like to second Pixelz comment, and agree that you need to get your tiling correct to match the concept as well. Lastly, I'd like to know where you found this concept. I know the girl who created it.
Picture related I want to make this scene but I wanted to ask what you guys think the best way to approach the bridge and wall would be. Should I just make a blockout and take it to zbrush and just use sorta sculpt it from there or should I make like 10-20 single bricks, sculpt those and them assemble them by hand to form…
Hi everyone. I recently started the character artist course at game art institute and I am sculpting a 8 head male anatomy. Here are my firsts results. Critiques are really welcomed. I started with a blockout. I merged some parts keeping separated torso, arms, legs and head. Starting from the leg, I marked with colors the…
I´ve started a fast blockout of a modular industrial scene. I want to create something like a hydroelectric facility, but only a small one. Not realy sure about the final layout, just playing around and trying different placements of shapes. Any comments, crits, ideas or maybee links to nice references and stuff like this…
Hey polycounters! Thought I would start to get this thread going while am in the blockout stages so you can see my progress and give me crit from the get go. This is a martial arts room inside of a Japanese house that will have a horror spin to give it some context, So this is where i am so far. (sorry for the poor quality…
To celebrate my move up to the North East of England (I now have a desk and everything!), I thought I'd spend this weekend starting a personal project before I start my first week in the industry. Got inspired by watching WARRIOR, so I decided to make this gym environment, inspired by the gym/Pittsburgh Fight Club.…
Hi Everyone, I’m am currently a games art student in my second year of university, Looking to get feedback on my work. I’m currently working on a Dwarven Furnace, based on concept
art from Warhammer Online. Here is the blockout of the scene in 3DS Max. Here is what it looks like in UE4. I’m aiming to try and make the…
Hi everyone, I decided to enter the prop art competition. I'm a little bit late but I chose Mikita kavalenka concepts to work on them this month. I will be working on the Torii, footbridge and stone lantern. This is the submission thread: https://www.artstation.com/contests/feudal-japan/challenges/50/submissions/38180 I…
Celtic tombstone created for Project and Portfolio 5. Some of the challenges of this project were getting the design in the middle to correctly resemble a true tombstone. Also making the damage look real while making the stone look both glossy and rough at the damaged areas. Low res and blockout were made in Maya, while…
Hi PC, I'm working with stylized/handpainted textures at BlueByte, so it's time for some reflections! Halls of the Divine will be primarily white (Marble/chalk?) and gold, with some stark value contrasts from lighting - hopefully. Im new in MODO Im new in Substance Im new in Unreal 4, So that's the 3 packages I will use to…