Hello all, this is an update on the sculpt. I've been PolyCount forums for a month now but haven't had the time to post and I realise you guys are pretty strict at critcising art and such. But it's for the better ofc. =] Now, this is the sculpt so far. If you notice it says "Inspired" that means I was going for something…
I've noticed often times when I add a new map (Ambient Occlusion) to my DDO project, the map appears inverted in Photoshop, and likewise on my model in 3DO. I solve the issue each time by manually inverting the Texture Base layer in the AO .PSD's layers and it then appears correct, but just wondering, is this intentional?…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
hi, I just started a new project and I would like to get your take on what should i put into the scene to populate its many areas and sections to maximize its wow factor. it will go into my portfolio as of next year i will start looking for a job as material/environment artist. My scene is inspired by a work from Aleksey…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
Heres a uni project I'm working away on, I posted a couple pics of bits of this not so long ago. I got tons of this stuff on the go atm but heres something I've been fiddling with. Note these images are 1024 * 768 so I haven't directly linked them. http://dynamic.gamespy.com/~rol/forum/arcane/competition/Arcane1024768.jpg…
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Hello my name is Jeremy, and I have been working for the last year on a 3d side scroller I have many assets at various states of progress of creation. I have a programer but I can't do all the visuals by myself. The game is along the vein of castlevania/Bloodstained. I have the first level blocked out and could be tighter…
Looking for a skilled 3D character artist to create a realistic character for AAA UE4 game project. I'd like to find an artist who is consistently available for freelance. Cartoon style work is not suitable. Requirements: * Experience taking concept art and developing high quality and useful game-ready assets with…