Hello dear community, today, I started with my first model for Substance Painter to get my training going. I'm just at the beginning of my journey. After I exported my mesh in the high and low poly variant, I imported it into Substance Painter to play around with my texture. After importing, first I got artifacts and…
Hello, I have made a wall of bricks and a high rez version (via Zbrush), and when I bake in Substance Painter 2 and Handplane, they both output some odd shapes on the sides of the bricks, next to eachother. Here's what I mean Here's what the texture map looks like (Note the spots I pointed out with the arrows) What may be…
Hello. I started to burn mesh maps in substance painter and noticed that the edges on the low poly model did not look right. What could it be caused by? Did I do something wrong with the model itself or is it a matter of bake?
Gonna pre-face this rant by saying this just represents my opinion as an individual, as a person, homo sapiens. @NikhilR EDIT: im not gonna comment on the culture war stuff as i agree and disagree with tons of points and thats a whole other thing. Im going to just mention stuff me as a dev and as a consumer think about…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Hey guys, I'm getting into 3D again and am once again having trouble with the basic shit. My topology (triangulation) is showing on my normal map after a bake, and I don't understand why. I am using averaged normals since normal split by uv shells is creating a lot of seams. I know I have bumped into this problem before,…
Hey all, I've had this happen pretty regularly in xNormal. I'm using a cage, and I'm sure it's the right size, since all the other maps bake perfectly fine. Any idea why Curvature maps would be giving me such a pain? Here's a shot of the curvature map, as opposed to my normal map. Thanks! It's my favourite type of map to…
Hey guys, Im pretty new to substance, and ive been looking around online to find a way to bake down the transmisive channel into my diffuse, but when i export my diffuse there is no transmissive values. Is there a way to do this? Im following this tutorial for my material setup https://www.youtube.com/watch?v=uzR8O7Qbq4k…
Hello, I have a problem with my baked normal map in mudbox.. Here it is: and the uv-layout: At the left and the right side of the normal map you see that the face is shown as if it was subdivided. But as you can see in the uv-layout, it is one single face... Also the normal-map has like a gradient but it shouldn't. Does…