Oh sick. Didn't expect this to go back to the top lol. For the Camera I initially did a run through, but it was just to stop and go, stop and go. Nothing smooth in it. I went for a camera cause it was smoother, but bloody, if you key it at a certain point, the thing does a 360 spin and goes nuts! I tweeked it as much as I…
Frell - Of course :) I'm sorry if this explanation is a bit confusing though, if you're lost at any point let me know and I can take some screenshots. Firstly create a new document in zBrush and set the dimensions to 2048x2048. Then import a plane and frame it to fit the full size of the screen. With edit mode deselected,…
Ok, how about I agree it's capable, but also agree that sony wont impliment this stuff right away. My points are that with a little creativity it could be used as an alternative to a purchace of a new PC and still have most of the functionality. My comments on the speed issue were based off the claim that using a single…
Hello, I am currently designing an online, multiplayer Version of GLOOMHAVEN the boardgame. Having tried to program it myself in UNITY and having failed miserably, I am now looking for someone with coding skills, who'd be interested in developing an online version of it. Naturally it is meant for private use only. - If you…
We are looking for a talented 3D/2D artist to help transform sketch design of characters (based on Sugar Cubes) to a set of ready to use realtime game assets in Unity3D for a Game Jam. Ideally you will be working in 3DSMax natively and have good experience in putting animations into Unity3D for realtime mobile. The Design…
Hi there, Note: We do NOT require you to have knowledge of coding the UI in UE4. This is solely for the 2D artwork/PSD file. Circuits and Shields is looking for an expert UI artist to put together the UI for our main in-game HUD (and possibly further work on menus/game screens in the future). The first task, the in-game…
I just meant that Photoshop or any so called "color aware" soft just read image file sRGB , aRGB etc flag form metadata. It's no much different when a game engine assumes all color textures be sRGB. You just know it and input texture that way. Reading from metadata IMO seems redundant for me. And with the magic I meant…
Lots of things you can do and it depends on the situation, so images of your exact problem are best general things to try: find a larger image to use for mask use a noise brush to paint the mask manually use an upscaler (free on internet) to increase resolution of an image use geometry to screen view of large areas layer…
If you want to work in games, then ideally you would make assets that will be shown in a game engine, and would work in a game. Environment art in game development is a great option, lots to learn and achieve. A demo reel is less used in game development, as people tend to have less patience and don't want to wait even a…
For me eyeballing everything have always been an only way. Because it's totally depends on your renderer and default tone mapping , auto-exposure and AO. For example anything brighter than 190 is completely blown away in our engine . In Unreal it would be probably grayish and we use same style of PBR as our programmers…