I've got some scenes with large amounts of texture maps, in asset tracking most of the map names are partly uppercase for some reason, linking manually ignores the case.All my textures are in folders based on resolution some have high/low res duplicates same names. Using a tool from…
Hello all, Quick technical question here, I am currently optimising my art for a game that I am working on and I am having to combine two models into one, these models are already textured with 1024x1024 textures each. I'd like to attach the meshes and then move the uv's over into a 2048x1024. I did some searching around…
Hi, we are a small indie team and we are looking for a couple more members. Particulary we are interested in a 3d animator and a modeller with a knack for hand painted textures. Engine: Unity3d. Platforms: android, iOS, win8. Genre: top down action RPG. Setting, visual style: mostly fantasy, close to League of Legends and…
I have never really done hand painted textures until this past year at school, and even that was for just one project. I am really hoping to get critiques going forward on how to improve and I will try to be doing a prop a day, or a tiling texture, depending on how much time I have. I am just starting out, so any…
Looking at buying a gopro hero 3 black edition and curious if id be able to use it to take photo's and use them in photoshop for my 3DS max models. Has anyone tried this? its obviously possible, im just wondering if the GoPro's still images are good quality since i dont think they have flash and they have a slight fisheye…
There's nothing that does this live afaik, but what you can do is transfer textures from an old UV to a new one. Designer has a baker for it, not sure about other software. https://support.allegorithmic.com/documentation/sddoc/transferred-texture-from-mesh-112853018.html Do note you'll encounter all the common resampling…
Hi all, I am fishing for tips on how to texture my low poly tank that I have made. (please click on the link as I am new to this forum) http://www.flickr.com/photos/104826227@N03/13312184834/ Need/Want to do: 1) All the small bumps and nicks that you would find on a tank.…
I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…
I am curious if anyone can help a novice out. I am trying to add a simple tiled texture to the selected plane in the image attached. The goal is to have a texture that is just a white square that says SNOW in one of the corner. Imagine it's wicked basic, even if you can point me to a tutorial it would be appreciated.…
Greetings everyone. I'm doing this method to get tiling while sculpting:Turn on WrapMode for each brush and sculpt. The green polygroup will be the result, a square texture. Anyway...when I sculpt using different brushes in the end I have blobby and curved wireframe so it makes me hard to bake texture from the green PG.…