I'll keep adding and editing the first page until I either finish it, get a cool job as a rockstar or give up and cry. ;) __________________________________________________ (I hope) Short introduction: Some have seen the occasional asset in the what are you working on thread and I decided to put it all under one roof.…
Great start and great choice of project! * Lock in your cameras and lighting before doing more prop work. * Than work from biggest objects (on-screen size) to smallest. It will save you a ton of time polishing assets that will never get seen that close. I'm sure you've got some good ref but here's more just in case:…
Recently, I did a masterclass with some students, about Game Prop Pipeline and finished this prop. I have used approx 26k tris for this whole asset and used 4 maps (Two 2K and two 1K) as in game asset. But for these renders i am using double resolution, which can be consider as source texture maps as well. Hope you like…
I'm aware of the the show() and showProperties() functions in maxscript but as far as I know this information is only printable and not usable within the script. What I need is a way of looping through the properties of object/material/render and collecting the setting of each one into an array, is there any way to go…
CGMA student Dawnson Chen breaks down his recent class assignment, from Stylized 3D Asset Creation for Games, taught by Kevin B. Griffith. Background Hi my name is Dawnson Chen and I am currently
taking the Stylized 3D Asset Creation for Games course, taught by Kevin B.
Griffith, on CGMA. I am going to break down one of my…
Another update, created some new props, and tweaked the scene values by a look up table, aswell as shader + lighting tweaks. The new props; Some wires on the props;
Hey everyone! Welcome to the 85th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hi, so I created this code which executes fine in the script edtior, it toggles the checker map on/off each time you run the script in the UV editor. //This works fine int $uvToggleChecker = !$uvToggleChecker; if ($uvToggleChecker == 1) { print ("UV checker map turned on."); } else if ($uvToggleChecker == 0) { print ("UV…
characters look cool to me in the environment maybe more consistent roughness. for example there is some stairs that are shiny enough they appear like polished marble and then it butts up directly against dirt that has no glossiness at all. i think that sort of thing may subconsciously register as a lack of polish. And it…