Hey, guys so ive wanted to try and help myself by making more base meshes and develop them in zbrush but when it comes to modelling my references i found it not to be right the character i would like to model is Broly from dragon ball z. I have the reference but when making the base mesh they dont seem to be alligned or…
So basically I don't get my baked normals out correctly. I use xNormal to bake them. I have tried baking the normals with a cage, but it didn't seem to help much. It seems to happen where I made UV cuts. To describe my workflow a little for this model: I made the model in zBrush, retopologized in 3DCoat, UV'd in Maya then…
Hello 3D genius I never understand the units in Maya. how suppose i know which unit to set up in Maya before i start modeling, so the models same as in real world. For example. Creating characters, don't want my characters to look small like finger nail in real world. Let's take Kaiju from Pacific Rim . When i watched the…
Just curious if there are any tips or tricks to modelling explosive damage (metal panels peeling back etc) to a vehicle that is already modeled and textured and just needs the damaged variant. I'm talking blowing a giant hole in the side of it kind of damage. I'm thinking I can either use the multi cut tool (I'm a maya…
I know this question has been asked many times, but i have trouble to find it correct answer that's bother me. Can one person make all this alone? I mean can i model the transformer and then texture and render him, i am not going to animation because i am not really interest in that part Can i achieve the same effect like…
Hey there! I'm looking for a 3D modeling partner with which to split benefits 5O | 5O. I'm designing items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I'm working in a simple art program to sketch my…
Hey guys been modeling a Evo X rally car. I have not attempted modeling something like this and I usually stick to environments so this is a new process for me. My current plan is to use the turbo smooth modifier to do the heavy work and then delete any unneeded loops/polygons. After that I will cut into the mesh and…
Yeah. I find for mechanical type modeling where you have to be precise and straight with your modeling that its really hard to use a tablet when modeling, for more organic character work it can be viable, but i've never been comfortable fully switching over to a tablet for modeling.
Good evening. I'm Demetrius, the project manager for the EbonSoft development team. My team and I are working on prototyping phase of our project currently, but will be moving into the full development soon. We're looking for someone(s) to create the models for the characters and enemies within the game. We want to provide…
OverDose looking for modellers/artists Team Blur is current expanding its team in search of more artists and modellers to contribute to its first full multiplayer game "OverDose". OverDose is a first person shooter set in a desolate future where mankind faces an invading force know as the "Marauders", hell bent on…