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Maya Modeling Real world scale

Hello 3D genius

I never understand the units in Maya. how suppose i know which unit to set up in Maya before i start modeling, so the models same as in real world.

For example. Creating characters, don't want my characters to look small like finger nail in real world.
Let's take Kaiju from Pacific Rim . When i watched the movie, they look really really really huge. So how to know, to create something like this with real world untis in Maya?

Or how this is done for games, games engine etc? Do i model everything piece by piece and when it is imported in game engine to be scaled.

Sorry i am confused

Replies

  • FullSynch
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    FullSynch polycounter lvl 12
    It's all relative. There is no "real world". :poly142:

    You can sync your units up to your engines so that 1 maya/max/etc = 1 udk/unity/cryengine, but it doesn't really matter. What is important is saving yourself time scaling objects in the engine by modeling everything relative to a single object of your creation (or someone elses if you really don't trust yourself).

    A good place to start defining scale is with a human. How tall is an average human? Well you decide, but keep that model or rectangular block that represents it's height around as a scale reference. From there it's easy to define a mailbox, a doorway, a building, a kaiju! :poly124:
  • Boban
    How do you mean it is all relative? Which units should i model best, that will fit into game engine? Does units depends of what i model? Either is environment, alien shit, creature, human etc?

    Do you think, to make a human, in normal size, let's say 178cm, and from there, to decide what size should be, environment, some vehicle, creature etc?
  • cindylennor
    I think you just need to see it as a real world thing with real life sizes.
  • naveenraghul
    Scale is always relative thing. But when you say it's real world scale, it's a fixed thing. I've done a tutorial on this topic. That will answer your question.
    He's the link.
    https://www.youtube.com/watch?v=YF1sEN9B1CA&t=75s
  • Biomag
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    Biomag sublime tool
    Scale might be relative while modelling, but this isn't true for other applications - if I am not wrong Marvelous Designer's simluation, Marmoset's shaders, ... they all work based on real world sizes and the whole calculation goes to hell with wrong scale.

    So yes - pick your settings in Maya's preferences and work based on realistic measurements to make sure your export has the proper size the other applications need. Besides that there is no voodoo secret to work in 'real world scale'. You can always use the measurement tool to check the sizes while working.
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