I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
Team name: Currently there is no team name. Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning) versus…
Hey Friends! So I've been working for almost 2 and a half years on this project and we just announced it today through Game Informer. Pretty stoked and wanted to share :) . The game in a nutshell: "The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster…
Anyone playing this? I have been fiending it. 5 days in, I`ve played 45 hours. Absolutely love it. https://www.youtube.com/watch?v=ot7uXNQskhs http://stardewvalley.net/ What's crazy is that the entire game was made by a single guy. The amount of charm it has, and the solid direction. Everything is entwined perfectly. If…
Hay guys Id like to toss out an idea for a mod that Im toying with and Id like a bit of input to see if there is some interest. The actual game play is not important but will be time based scoring rather than run and gun fraging. Basic premise will be about allowing someone who builds a player model a place in which to…
When texturing windows in an urban environment whats the best way? I've read people criticising the plastered on, real shop window method, stating that using an environment map for reflections would be best. However, does that not require the materials to be black so that the reflections show up? If a player is close to…
anyone know how to setup preview meshes for scale in UDK. there is a feature where if you hold down "\" in editor it will display a mesh of your choice for scale purposes. right now it is just a block but im trying to set the mesh to a player mesh i made. sofar i found the option in the…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…