anyone know how to setup preview meshes for scale in UDK.
there is a feature where if you hold down "\" in editor it will display a mesh of your choice for scale purposes.
right now it is just a block but im trying to set the mesh to a player mesh i made.
sofar i found the option in the "*/UDKGame/Config/DefaultEditorSettings.ini" but it dosnt matter what i set the string to it always uses the default cube.
http://udn.epicgames.com/Three/ContentBlog.html#Editor preview player mode
and according to the udn page im make the right edits, i even tried to use there example and it still didn't work so i know it is not a bad path to my mesh.
Replies
If you're already doing that .. I'm not sure what to suggest.