Hello polycount community, We are an experienced team with many of us having AAA experience under our belt, using this project to give our art a purpose instead of just making cool characters, guns and gameplay systems randomly. It is kinda boring making cool art in the freetime and then never seeing it ingame haha. So…
At Rockstar Toronto, we provide a highly creative work environment and develop some of the most respected and widely recognized titles in video games for current and next-gen consoles. Our Studio developed the 2005 videogame adaptation of the cult classic film The Warriors, a critically-acclaimed return to old-school…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Graduate Cinematic Animator 9 Month Contract Guildford, Surrey, UK £109pd (approx. £25k per annum) On-site / Full-time Our client is a producer of top AAA titles and an innovative cutting-edge contributor to the development of the gaming technology. They currently have an exciting and somewhat rare opportunity for a…
"Greetings Polycounters. We are looking for a talented environment artist to work on Squad. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We had a successful kickstarter last year, and are currently in Early Access on Steam, with a healthy playerbase and around 350,000 copies…
Classification: Freelancer Department: Art Reports to: Art Director Start Date: December 2016 Position Summary: Model, texture, and create a single scene focusing on
a specific interior location – concept art will be provided from which to
create the scene. Required Qualifications: ● A link to your portfolio ● Knowledge…
Hello. I've recently come across a scenario where I need to create a game asset with a semi-transparent material with visible wiring underneath. This wiring isn't deep enough down for very noticeable parallax so I could save on performance by not putting any geometry below the transparent material and instead of having it…
Hi there, we are currently looking for 3D Operators/3D Artists Realtime with good skills in Maya, Max or any other 3D Software to support our teams in Munich (Germany), Brussels (Belgium) or Coventry (UK). Who we are looking for and what will be your tasks? You can find the detailed job descriptions on our career page…
We’re a small video game agency based in the western U.S.! We're looking for a freelance Comic Illustrator to help one of our indie clients create a series of in-game, 3-panel comic strips. To apply, fill out the form, the link is at the bottom of the post. If we like your portfolio, we will ask for a short art test. About…
I unwrapped my model using UVMaster, and then GoZ the model into 3ds max and applied my displacement map exported from Zbrush unto my model in 3ds Max using vray displacement mod. here's the weird thing, the details on mouth area are applied correctly , but details on eye area are somehow applied at the back of the head…