I unwrapped my model using UVMaster, and then GoZ the model into 3ds max and applied my displacement map exported from Zbrush unto my model in 3ds Max using vray displacement mod. here's the weird thing, the details on mouth area are applied correctly , but details on eye area are somehow applied at the back of the head instead of the eye! I understand this must be a uv mapping problem but I dont know where the underlying problem might be? I checked the uv's in Unwrap modifier and they seem to be fine. I dont know why is this happening...
P.S: Please refer to the attached image for better understanding.
Replies
Or flip the UVs in Max
Or flip the image in Photoshop.
Or read the extensive documentation that ships with both programs.
Or type 'my zbrush uvs are upside down' into a search engine.
In the long run, figuring these things out yourself is much more beneficial than spoonfeeding.
Yes they look the same.
Turning OFF 'Flip V' fixed the problem.