Full Portfolio : https://www.artstation.com/hwamin Hello. My name is Hwa Min and I am looking for work in the US! I can work in a variety of styles and I am proficient in Maya, 3dsmax, Blender, Zbrush, Substance Painter and more. Please message me at hwaminjung@gmail.com
Hello everyone, This is small project I did recently, main purpose is for texturing practice. Zbrush, 3dsmax, and substance painter is used in this project. Screenshots are taken from unreal. bigger screenshots are at https://www.artstation.com/artwork/zDb2dZ concept is taken from Jovana Damcevska…
Updated Wanted to do a stereotypical human style spacecraft. Working on the textures n whatnot now. Feedback is very much welcome. 308770 polys Concepted and built with 3dsmax
Hello people, i've been lurking a lot but this is pretty much my first post. I've modeled a house with 3dsmax and rendered in vray and would like critics on this, the design is by Simeon Patarozliev
So I started unwrapping in Headus UV layout and now when I export mesh into 3dsmax back as an obj I get this weird shading issue. I don't know what it is.
Hey guys, I've built a full tree using 3dsmax for import to ue4 but would like to take it into speedtree to finalise things like wind/LOD's/billboards, is there any way to do this?
HI Guys !! modeling done using 3DsMax Texturing in Substance Painter and Renders out from Marmoset Toolbag Hope you like it ArtStation link : https://www.artstation.com/artwork/92d5W Some Images
hello could you please explain to me how vray displacement mod works in 3dsmax? when i import the mesh and apply vray displacement mod nothing happens.