Creating "Users\(username)\appdata\local\id software\rage" (or whatever fs_cachepath is set to) seemed to help a lot. After i created the folder the game created a 1GB cache file in there. Perhaps they overlooked that in the installer. My machine isn't great (3core 2.8phenom, 1GB GTS450) but the popping is pretty minimal…
Yes I'm aware of that. I'm not working on a race track. But I create golf course terrains. It would be great to be able to create a strip of quads like above, then automatically merge and stitch it to the underlying surfaces. This way I could break out sections in the terrain for sand, paths, etc. I currently create it all…
An entertaining presentation. But in no way informative, or inspiring, as it lacks a full detailed view of what gaming has become, aside from an easy addiction and a way to make quick cash from an emerging fad. It's more about, how can a new one of a kind type of game make millions of dollars? And I have to say, his vision…
Team name: Delfone Studios Project name: MoBAttack Brief description: Multiplayer Online Tower Defence, if you know what I mean by that. Then it should be all explained. Otherwise, basically you will build towers and stop the wave of "mobs" that are coming. Target aim: Freeware with a microtransaction based store.…
Starting off 2021 this weekend beginning work on this guy, sort of as a love letter to Top-down ARPGs. The story behind it goes back to the original gameplay trailer of Dark Souls 3. In the trailer you could see the character Highlord Wjolnir confront the player character: I was really struck by this like 3 second scene…
This time of year is usually pretty rough due to end of fiscal year which then leads into the holiday period. Having looked at your folio your work is good enough to land an entry level position, but as a whole your presentations letting you down. For example "I would highly suggest you remove the barbarian at the bottom…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
I found a lovely environment concept from Connor Sheehan on Artstation: https://www.artstation.com/artwork/68xeOr and had to create a 3d version! I absolutely loved creating the cat statues, and I learned how to create foliage through this project! Overall, I had a great time and I'm excited to keep making new 3d pieces!
Hi, i have question about creating textures for unity 5 in quixel suite. I chose unity 5 alibration profile, create all materials end save it. In unity i have issue, skin on my character is glosy like metal... what is wrong?. i Created specular gloss workflow. Maybe some quick tips for cerating textures for unity 5?
So I've been using Zbrush for a bit now and I usually create my base mesh in zbrush with Dynamesh or zspheres. Lately though I've been enjoying going back and creating low poly characters and I usually just create them in Modo or Maya quickly. My problem comes when I go to bring them in Zbrush. I usually just don't have a…