Hello everyone! I'm making an RPG called Delving On. It is a game focused on exploration and the thrill of finding new and interesting treasure. The game is more focused on stats then twitch based player reaction times. For a bit now, I've been focused on the graphics, particularly a modular system of tilesets that can be…
I have been working in Max, as well as animated with the help of their skeletons, and with the help of CAT. I looked through a lot of lessons on the various rigam, but I have not had the full understanding of the construction of system interconnections in the Max. Remain open threads that do not allow yourself to come up…
https://www.youtube.com/watch?v=dypf99Nw98I I talked with this guy around two years ago about this amazing camera placement system he created within the UDK. He created a maxscript where you could import models into UDK by clicking a button importing. Sadly he left it unfinished and slightly disappeared off the grid.…
Rockstar North is currently seeking an experienced Network programmer. Commercial games experience is essential with at least three years and one published title on PS3 or Xbox 360 to demonstrate your skills. We are looking for a talented engineer to help us in developing advanced networking solutions for large scale…
Hey, so its time to upgrade my current system because it's getting a little frustrating to use. I did some research and came up with something like this : http://de.pcpartpicker.com/p/mh7VRB My budget is pretty tight and i am actually having second thoughts about the ssd, do i really need it? is this the right one? I…
*Skyshop Update* 1.07 is available now! What can we say, this release has been a long-time coming! It is by far the most substantial Skyshop release to date. Building upon Skyshop's leading image quality in Unity, localized reflections and a good cubemap manager are paramount to achieving high scene fidelity within dynamic…
Hey fellow Polycounters, since my old card blew a fuse last week and am currently running on my ancient 8800gt while I am now looking at a new card for the end of the month. I am not the most tech savy graphics geek in the world while I build my own systems so I don't know quite what to go for being split between these…
I know this is more of a rendering topic rather than game art but i had this problem today in max 2010 and thought maybe others could use the same fix. basically MentalRay can sometimes give a 'out of memory' error when you are trying to render a heavy model or scene. Versions of max prior to 2010 had a UI option in the…
@ islipaway- You're totally right on this. I noticed it too. If this is an ancient structure, there were only two types of stone arch or entryway systems available- keystone arches or posts (like Stonehenge). Also, without mortar holding the rocks together like bricks, there is no way stones like these could be used as a…
I've just finished retopologizing some sculpted curly hair. That took me about 3.5 hours to get to the final polycount of around 1700 polys. That's an extreme example since it was retopo'ed from scratch without re-using bits of a base mesh. It also doesn't have a nice regular surface so most of it was done painstakingly…