Home Technical Talk

How work Links in 3d max (advanced lohic)

LokiLegioner
polycounter lvl 2
Offline / Send Message
Pinned
LokiLegioner polycounter lvl 2
I have been working in Max, as well as animated with the help of their skeletons, and with the help of CAT. I looked through a lot of lessons on the various rigam, but I have not had the full understanding of the construction of system interconnections in the Max. Remain open threads that do not allow yourself to come up with a barn system, because I do it at random, not knowing how the max.

So, as I understand it can be animated in different ways:
have a bone
there IK Solvers
there Constraints
there Controllers
there Wire Parameters

At the same time, questions remain:
1. Why are not always on the objects associated with other conventional Link, you can hang Constraints (eg LookAt) or Wire Parameters?
2. Why do you use such as IK Limb Chain it can bind to the Dummy, but in his SplineIKSolver Chain generally locked and can not move?
3. Why if Linb Rotation joint on one of the bones tie Rotation option "another" the object while moving the object Chain settings on each other is not affected anyway?

(sorry for tech translation to english)
Sign In or Register to comment.