Hi guys. Yesterday I started a fun project - cyberpunk city environment in UE4. Today I completed rough blockout in 3d package. This scene will be sat at night. Also there will be rain and lots of emissive things too :D . I made a little plot for environment: The scene takes places in imaginary Hydar City. A few days ago…
Hey Polycount, first time posting here so here goes. I've been working on this Environment for a few weeks now, and I could really use some feedback. It's an abandoned russian subway from the early 2000's, and I'm trying to give the scene a chilling vibe. The environment is not from concept. I can link my ref board if…
We are trying to build a scene that keeps failing. After a search on the forums it looks like the error we get is because the sharedassets0 is exceeding the 2 gig limit. A suggestion in that thread was to break the scene into asset bundles. I don't have any experience with asset bundles and am having some trouble getting…
Hey just a quick question for you guys. I'm no techy so I'm ignorant about a lot of stuff when it comes to game optimization. AS I was thinking about a game prototype and got influenced by some art style I've just seen, I was wondering what's more hard on the Ressources (CPU/GPU/RAM,etc.) ? Polygons or Textures? When I…
Having done various animations these past two months I thought I'd do something different. I used Maya, Arnold and Photoshop to create the scene. MK 1 Tank - Advance! Development Scene After having built the model early last year I was able to focus on the environment, the grass was made with painteffects and was build…
Hey everyone! I wanted to show off my love of foliage, and my progress on making this little forest scene. It is still WIP and I will continually be adding to the scene everyday. Any advice/feedback/crit is EXTREMELY WELCOME. I would love to make tutorials as well or give any advice to other foliage modelers. In fact I am…
I'm using connected SceneCaptureCubeMapActor to a vehicle to create realtime reflections on metallic parts of vehicle. This worked like a charm when I was working on a scene few months ago, now it's not working anymore. CubemapActor and texture it's linked too appear full green all the time. Do you have any idea what could…
Hey guys, I am trying to light a low poly scene in 3d studio max. It is a christmas themed scene, and trying to simulate christmas lights. But don't know how to go about it. I could never light my scenes properly. Is there any good tutorials? The scene is a small modular street. each module is a house, and a bit of…
Other then attaching each side, I've completed a 3d model (5600 polys) using one of Spinefinger's concept drawings as reference. Here is my model: But now I have questions on how to properly render it out to make it, for a lack of a better word "cool", as you commonly see renders on this very board. Can anyone direct me to…
Hi everyone, I have an Issue with Zbrush, the scale of the WHOLE scene has been changed to 1/10 000 of what it was . Its appeared to me when i tried to import stuff in max that it was very small. I though it was an issue of the export and let it go. But when I imported an obj from max in zbrush, its looked sick big. I…