We are trying to build a scene that keeps failing. After a search on the forums it looks like the error we get is because the sharedassets0 is exceeding the 2 gig limit. A suggestion in that thread was to break the scene into asset bundles. I don't have any experience with asset bundles and am having some trouble getting them to work. I can generate the bundles just fine but I am having trouble understanding how get the asset bundles to work with baked enlighten data. When they get loaded into the scene none of the dynamic GI works anymore. Anyone have any suggestions on this? Really what I am trying to do is take my one scene and break it up into smaller pieces and then load it all back together but still retain the baked enlighten data. Hopefully this made some kind of sense. Thanks!