Hi polycounters :) . I love this community. I fell in love with game art a few years ago and did a bunch of ugly lowpoly characters, but while I was getting older (I'm 23) and having to get a job and think about a career path, I think the attitude to get shit done started be drained from me. I have read lots of threads…
Started working on mount for Luna set. Not entirely sure if I want to make a full set or just release it as a solo item but we'll see what happens once i'm done with the mount. Still got a couple things to add and then polish but here's a work in progress shot of where I ended up today.
Is there a clear, reliable (tested) tutorial for setting up the ragdoll physics on an HL2 character model? If it is part of a 3DS Max pipeline, all the better. Some students I'm working with are having problems getting the set up to work.
As I finished my first set for the Agitha Knight, I'm starting a second set for the Mason side of things. I am not sure if I am going to make a Heavy Crossbow or a Light Crossbow, the Heavy Crossbow is a heck of a lot more work due to making the wind up spinner/moving parts, , and it's the last item you unlock in the…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
Hey, I am trying to have a crack at the max to Zbrush workflow and want to have some more precise layouts in Max. I am having a hard time trying to get the grid snappings to do what I want them to. Basically I have a plane as the guide (200 x 200 with 20 lines to start with). I am just trying to make some very basic…
Hello all, I have some questions about how you set up a new project in udk. My system is not the best in the world and sometimes crashes whilst udk is baking lightmaps and so on. Which destroys the environment i lose basically everything in the package. It also says that my files are external and cant find them. So my…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…