As I finished my
first set for the Agitha Knight, I'm starting a second set for the Mason side of things. I am not sure if I am going to make a Heavy Crossbow or a Light Crossbow, the Heavy Crossbow is a heck of a lot more work due to making the wind up spinner/moving parts, , and it's the last item you unlock in the Archer line, so fewer people will get to experience that weapon. Also, if anyone has a link to the Archer Weapon Tutorial on the Confluence/Wiki, I'd appreciate that link
Started with some thumbnails tonight, I'm not going to do a full painting due to time constraints (2 weeks to complete this entire set!). I will do a blockout in Maya tomorrow to experiment with some ideas for the first person view, and then move ahead right away to the HP modelling stage.
Replies
The problem with using metal crossbow limbs however, is that despite the huge amount of draw power you can have using spring steel, metal is heavy. Because it's heavy, it doesn't give a very fast 'whip' action (when the limbs get longer), and the benefits of having steel limbs is reduced after anything larger than a miniature crossbow, in which wood becomes a better option because the limbs are lighter and therefore faster, and the long limbs of a wood crossbow already give plenty of power.
However, if you want to recreate a very powerful concealed crossbow (which were more like string-powered guns), you can make one entirely out of steel, because it gives an incredible amount of power for smaller limbs.
Depending on what crossbow your doing, the bones will change and different things will be added. but ill just use the light crossbow for example:
The bone: b_crossbow_handle should have the main body of the crossbow weighted to it.
https://www.dropbox.com/s/gzjyhac565d4o0n/handle.jpg?dl=0
the bones: b_crossbow_l_front_(A,B,C,D,E,F,G) and b_crossbow_R_front_(A,B,C,D,E,F,G) animate the arms of the crossbow and should smoothly bend during animation.
https://www.dropbox.com/s/zz6031ksp6ex34k/front.jpg?dl=0
the bone: b_crossbow_string_11 moves the string up and down the crossbow and should have full influence of all the string vertices.
https://www.dropbox.com/s/0s38ay5i1b8x1v3/string.jpg?dl=0
the bone: b_crossbow_lock moves the locking mechanism up and down during firing and reloading animation, and stopper object that your using to hold the string with should be fully weighted to this bone.
https://www.dropbox.com/s/ywlnc1tqmmo1dy1/lock.jpg?dl=0
b_crossbow_trigger moves the trigger up and down
https://www.dropbox.com/s/zubvfloxs66dddv/trigger.jpg?dl=0
Here is the progress tonight, the top view is the unlit with texture only, and the bottom is just the normal map, I've got the lowpoly/bake/texture done, about to start rigging it up and putting it in engine to work on the materials. I should be done by the morning...
4878 triangles total.
Tomorrow I will start the helmet, hopefully have the base blockout done tomorrow evening/Monday morning.
TheMightyKnight
http://www.polycount.com/forum/showthread.php?t=140143
Heh, the helmet isn't mine, it's the stock helmet that comes in the game.
Here's my thumbnail progress sheet though for the helmet:
I'll be going with one of the helmets on the bottom row, unless if I get some good feedback
I'll have the highpoly done soon, then on to low poly/baking.
The trick is to be unemployeed! Also lots of practice
Here's where I am at tonight, I will be tuning up the material definition on the previous assets I worked on; the Lion Helmet and the Poleaxe, the Crossbow (above). There is a bit more I want to do with the helmet in regards to material definition, but I'm like 95% done I think.
And on the archer model:
Anyone got a suggestion for a name for this set? I'm thinking calling it the Hawkeye set, but I'm open to suggestions!
Steam Workshop Page
Main Presentation Image
Highpoly/Low Poly Wireframe
Texture sheet
Bow Reference sheet
Helmet Reference sheet