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Setting my goals

Hi polycounters :). I love this community.

I fell in love with game art a few years ago and did a bunch of ugly lowpoly characters, but while I was getting older (I'm 23) and having to get a job and think about a career path, I think the attitude to get shit done started be drained from me. I have read lots of threads here about Art Depression/Lack of Motivation and things like that since my registration, and I'm pretty sure that waiting for inspiration isn't the way that it works. I know that I just have to bust my ass and get shit done. Ok. But I'm facing some dubiety about the path I have to go for. And without a focus it is hard to keep working.

Right now I work as an web programmer and realized that I really don't like it. The place where I work has a good environment but I just don't want to do programming for a long time. I have to start thinking on something for the future, set goals.

I live in Brazil where we have a very small gaming industry and I still don't have the level to fill a position as a 3D artist.
I'm wondering if working with advertising would be a good choice although my thing is count triangles.

My problem is what path follow.

- Learn high poly modeling/lighting/render and try advertising since it is what we have most here. And then work on my portfolio for games later. At least I will be working with 3D and improving my art skills I think.

- Or just keep with programming and making game art on my spare time to try get a job in the very future. And here I don't know what exactly to do. Hand painted or next gen? I really love hand painted because of blizzard and I'm pretty aware that it's a dream that maybe will never become true :poly142:. Or go for next gen since it is the most common nowadays and sculpiting is cool too.

Thanks. :thumbup:

Replies

  • DudekBR
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    I'm in a similar position, i'm brazilian too and I'm completing a Graphic Design Graduation, this year. My plan is to focus on 3d technical courses next year, so I can learn the basics and some advanced techniques of 3d modelling or animation to enter the games market. I know that qhat we have most in brazil is the advertising market looking for 3d generalists, but I do know too that the games industry is growing in a fast paced rhytm. You know, I'm a person whom defends the opinion that if you love something, you should do it, not another thing. If you don't have money to do what you love right now, by learning or by looking for another job, you still should practice what you love to do in your spare time. Another thing that I have learned is that we do not have time, we make the time by organizing our priorities. You only will have sucess on doing what you love if you start doing this when you're not occupied with other stuff. There's no one whom achieved success and recognition in his professional area without determination, willing and sacrifice. Hope you can work on your passion and be a great professional in the area you want to work.
  • Pinuja
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    DudekBR, thank you for the reply. :poly121:

    I think my english is so bad that people just don't understand what I want to say. Or it is just too personal that is difficult to say something.

    tumblr_m3iw5sOlpW1r41unfo1_250.gif
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    My friend is from brazil, he says a lot of the people suck, you do too prolly, just kidding. Well high poly modeling isn't that complicated tbh, well it makes sense to me, strangely I struggle with low poly modeling. I know how to do it, but whatever, that's a different story. I think that you should keep your job until you are good enough to work somewhere, if feel demotivated just take a few days and do some fun shit or play video games or hike, just always do small projects to learn new things so you never bite off more than you can chew, then just keep doing new things and have fun, I reccomend working on a mod, mods are retarded in general, but they give you something to do, I would suggest finding one you like on crydev with people who make a lot of content, and just go from there, project reality is pretty good, they seem to make a lot and asked me to join them, they get stuff done. Thats the one thing most mods dont. Anyway, it will make things slightly more fun.
  • JR
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    JR polycounter lvl 15
    I haven't seen your post before, my friend. First thing to say is no, you're not old, you're a kid. I'm much older than you, and I have many doubts yet. I work at a newspaper here in Brazil, and although I enjoy what I do there (design and illustration), I have the need too to work with game art. Is it a hard thing to achieve? Yeah. But a dream is always worthy to chase.

    I'm not the one to give advice, I didn't make yet. But some of my idols (and I supose yours too) gave me some good tips. Grassetti said to me once, that I should choose something specific from what I like to do and master it. It's what I'm trying to do with hand painted stuff. Being a generalist is a must in Brazil, but for internationatil market, being a specialist is better for you.

    Pedro Toledo said to me once that I shouldn't be so affraid about the high level stuff posted on these forums. Foruns tend to make you think that everybody in the world is better than you. The fact is that a forum concentrates the best works from the best guys in the world. But geographicaly, they are spread appart. So, You have good oportunity, even if you are not soooo good.

    What I do to keep me motivated is always think about my brazilian idols - and fortunately we have many (Grasseti, Pedro Toledo, Antropus, Fausto de Martini, Alex Oliver, just to name a few) to give me some examples of talent and perseverance. Keep practicing my friend and posting here. Even if you don't receive a bunch of comments, the few ones will help you to make you a better artist. Read, watch and practice tutorials too. And study english, this is a very important thing to do.

    Give this a good read too, I think it will be useful:

    http://www.mundogump.com.br/como-trabalhar-com-arte-games-3d-e-etc-no-exterior/

    And this is it. Espero que n
  • Andreas
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    Andreas polycounter lvl 11
    Pinuja wrote: »

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    I'm very aroused.
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