Oh... torso proportions look off because of the armor, I had a specific request to make it look buff as heck, in actuality her body looks more like this, which is still far from ideal proportions but you still get the idea. Terrific feedback btw, thanks. I'll surely get you back on that. @PyrZern: the seams on the boots…
Thanks for the recap about metalness almighty_gir! Quick test with a mesh courtesy of Christophe Desse, using substance textures. Some more feedback/requests: - global filtering options would be great, so you don't have to set it for each texture of each material manually. - no Undo/Redo, it's easy to mess up the positions…
hey everyone, I'm Jose Concha, a student at the Art Institute of California, currently on my second year. My primary focus is to be a 3d Artist for video games and I've come to a point where I would like to receive outside feedback on my portfolio and the work that I've done. I'll continue returning to the forums to get…
Agreed, I'm not suggesting clients request or even notice tech errors, i'm saying who knows what crazy feedback came in that week that resulted in textures not being touched up properly. Could be as simple as he was briefed to be covered in moblur in midground shots for the majority of the film until the director changed…
Hey everyone, I'm working on an envrionment piece at the moment of a luxury apartment. The apartment in question is depicted on this website: http://www.home-designing.com/2016/04/two-sophisticated-luxury-apartments-in-ny-includes-floor-plans I'm only building a small part of it because the apartment itself is absolutely…
Hi, Polycount Fam! Currently working on an illustration/study of a female warrior. I'm trying to emulate a style of an artist by the name of Leroy Van Vilet, https://www.artstation.com/artist/leroyvv Although I'm not too successful with the emulation of the painting style, I am happy with the design of her overall…
That's a great point from a position I have very limited perspective of. Many studios don't need a ton of in house character artists, but they do need characters. I think more character artists I know are freelance than not. I noted "vendors." Companies like Art Bully and such are always looking for talented freelance…
Thanks again, Shawn! (Shawn is the creator of the tool I mentioned in my first post - if you need an extremely easy (and free) way to compile to the source engine from 3DSMax check his plugin out at http://wallworm.com/projects/utilities/docs/ . No more manually writing QC files or anything! They also got a nice forum over…
Hey all, this is my Demo Reel currently for 2019. Thought I should show it off to get some feedback for it. What works well, what needs improving, replacing, etc. It's a bit of a mix of game and cinematic pieces, all hand keyed. I really need to make two separate ones but I find it difficult to make pieces for the reel and…
Hi everyone. This is my first time posting on the forums. The final assignment for my character modeling class concerns uploading one of our designs for criticism. I have seen a few classmates on here submitting their models as well, so I apologize for adding to the glut of requests for critique. This is my third character…