Hey guys, created a simple material blend using a wooden and metal material but can't seem to get the normals to blend properly. Seems that only the normal from the base material shows through; hiding the normals from my wooden texture. Materials switched to showcase wooden normals (See in this case the wooden normal…
A scene I'm working on has ballooned to using over 80 materials. When I go to apply existing materials to my models the list goes beyond the expanse of my screen with no option to scroll up. Is there another way I can view/apply materials in my scene? Or is there a way to add the scrolling feature to the Exiting materials…
I'm not sure what I did but the attribute editor for materials was changed somehow and every attribute available for materials is being displayed under the material type instead of separating them out into categories such as "common material attributes". I've provided a screenshot. I deleted the preferences folder, I went…
Hey guys, So I've been following the eat3d zbrush tutorials recently and I've noticed that they use a lot of nice materials while modeling. For example something called RS_GreyExt. I've tried to find it online but it doesn't seem to be in the pixologic material library. Does anyone have this material or know what I'm…
So I really suck at materials. It's the thing I think I'm weakest at. I understand how to set up your basic material and the fundamentals of PBR, but when it comes to anything more complex I'm pretty lost. I'm sure getting better at materials is something everyone could benefit from, so if anyone has any really great…
posted a photo below, but all my work from yesterday just... isn't registering? I'm on the same material I was yesterday and I haven't made any changes. Saved my stuff (multiple times), went to bed, and now it seems like it's missing. the error says "No output node defined" but I thought my final base material node at the…
Hi! It's because the UV orientation is different between the preview sphere and the mesh. Easiest solution, assuming this is a directional pattern, would be to change the orientation of the meshes UVs (rotate by 90 or -90 degrees), so their orientation is consistent with ones of the preview sphere. To solve it in the…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…
To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph. Currently I have to duplicate materials…
I have a mesh I'm testing things out on. Although I have some material ids, there are some bits I want to add to. If you look at the knee pads on this mesh, I originally had it as part of the trouser, but think it looks better as a different material. I added a smart material, and masked it manually using a painted mask.…