@SimonT : thanks man :) thanks ! well I rely a lot on the grid and try to have my models fit in a bounding box which has power of two extents. (8,64,128,256,512 etc...or 384, 160 in some cases). There is an interesting paper written by Kevin Johnstone which deals about how he approached the creation of modular models and…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
Hey all! First time posting here, I recently finished a stylized environment. Even though its finished I would still be happy to hear some criticism to improve for next time. I was in the mood for a medieval piece because I hadn't worked on one in a bit. For my next stuff I really want to start pushing towards…
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
I'm more interested in creating environment assets from scratch rather than building whole environments in-engine from already existing or modified assets, but I noticed that a lot of games these days use megascans and store-bought assets, and even outsource asset creation entirely. Am I even an environment artist then?…
UPDATE #05 I am happy to announce the project was released!!! Walkthrough video: Outskirts Environment Walkthrough (Godot 4.3) Download the build: Outskirts - Godot Environment Demo by jedenjenda23 More images and videos on Artstation: ArtStation - Outskirts, Jan Fidler
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Hey everyone! Welcome to the 91st edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…