I've had it slow since graduating from The Art Institute of Fort Lauderdale but this is the one thing I have been waiting for. Early submission would get me an edge over other students but it could also crush me since I only have until December 6 to do a day one submission. This is where I was when I graduated:…
Hi there! With that unoriginal title I wanted to share the progress on the next environment piece for my portfolio. I found these two great concepts by Ward Lindhout: http://www.artbyward.com/wp-content/Frozen-Fortress.jpg and http://www.artbyward.com/wp-content/corridor1.jpg and I decided to combine them in a UDK scene to…
Hello all, As part of degree coursework I have created a head model that is based off of my own real life head. This is the first model of this kind - i.e. not hard surface - that I've made and would appreciate some feedback. It also showcases the first model I have made that has included zBrush in its pipeline as well as…
We are extremely happy to announce a brand new project for all of us here at Polycount: The Polycount Tower. Powered by Sketchfab, this tower will be an on-going art project where any artist can participate in. Those who do participate will get their own floor in the tower to build whatever art project they'd like.…
I know most of have you been anxiously waiting for the new version of the XoliulShader. But your wait is finally over. XoliulShader 2 has finally gone live and is available to download from the official XoliulShader 2 website. The shader is for 3DS Max only, but the older shader is still available to download for all you…
Hi guys, this is my first post on Polycount (and I am a little scared). I adore the community and the work thats being shown here, and I hope to become an active member myself. In this thread I am sharing my most recent 3D environment; A Japanese inspired, game ready environment. This one has been on the backburner for a…
I am currently a third year student at Staffordshire University studying Computer Games Design BSc. I want to become a professional 3D Artist, Preferably an Environment Artist and work in the gaming industry. My FYP will be focused on creating a realistic 3D environment. It is going to be a F1 Ferrari garage. My project…
Hey guys, I am getting close to finishing school so I am finally posting my website. I hope some of you have a thing or two to say about it since I am sure it can be improved. http://spencerkern.com/ I also have a question about demo reels. I never saw much point in having one unless I was showing some game animations or…
Hey guys! I'm happy to join your forum! I've already tried to post this yesterday, but the thread didn't appeared. So i'm trying one more time:) This my latest character. Here is final textured model rendered in scanline 3ds max render. Looks like it's too much polys for a videogame engine:) Forgive me that:\ I'll make the…
I’ve been asked by Bacon OSL, a Production company based in Oslo, to take part in this little gem of a film for Flax, the Norwegian Lottery. My job was to upgrade a old model of the MIR from Turbosquid and transform it into a modern looking spaceship. The model itself was pretty good, but the textures required a complete…