ScoobyDoofus: I was issued the test on the 12/8 unfortunately unsuccessful. Naughty Dog would be a great company to work for and attracts great talent. TNO: I have seen a few Eddie Raja art test floating around. http://1.bp.blogspot.com/_J1ffwCJlwSM/TKt9vwT8EaI/AAAAAAAAAKM/diBI3CaAG4w/s1600/EddyCharacterSheet.jpg…
@krisCrash-- your work can never be too nude. If anything, it's not nude enough :D @Zwebbie-- that's probably for the best, a few too many of those have been floating around lately... @ScoobyDoofus-- I want a piece of that.. dammit I can't get home fast enough. Never again will I leave my workstation! @Mezz-- gives it…
Thanks for the feedback! I think a cleaning robot could be a really cool idea! I'll see what I can do about it! In this update I've added some structure to the open paneling, and a cord on the floor. I'm having some problems with the shadow from the cord. It looks like the cord is floating, and there's no SSAO. Hopefully…
I haven't been able to figure out a perfect solution, I may have to choose the lesser of two evils, the soft normals look better close up but the hard normals look better from afar :/ Anyways I finished the low poly, its just under 12000 tris, I could optimize it more by using more floating geometry but I decided uv space…
Art-Machine, the colours are BRILLIANT man, there is a warmth to it that really stands out to me, very very nice. I thought he was floating :P If the tongue were to be holding him up, I would think it would have noticeable muscle definition around the core area... would have to be crazy strong to lift something up like…
I totally agree with Vassago about the nails, save polys and make the details noticeable. Nice props by the way, there are a few areas you could optimize. Like the dryer, detach some of those cut details, float them and save yourself some polys. You might be able to save enough polys to detail the inside and do an alt…
FF characters are all over dressed and in all but a few rare cases effeminate. patterns, jewelry, belts, and floating elements are also very common. For environments on the other hand its hard to pin down sense they change so much from game to game. Many of them have set pieces that are larger then life, and go for a…
floating polys = often problematic, depending on the quality of your z-buffer, so i wouldn't use them for everything. Doors and windows would ideally be meshed in, and looking at the design of the cabin the dirt along the base of the walls could be too (new wood texture with muck painted directly on). That's not to say you…
Yeah that makes sense. You should see the iterations and design ideas i pondered before coming to this. Also i have other projects that i have helped me learn different skill sets. I am in the planning stage of building a small blimp like lounge that is floating in one of the sectors. I will use this thread to showcase my…
Yeah Mark, most of my Max rigging and animation experience has been with CAT rigs. I absolutely love them. I had to rig up a floating character with 12 tentacles a few months ago and it was amazingly easy. Once you kind of get a flow going with the biped stuff, it isn't so bad. It was just that initial panic of "Things…