Anybody know what this is about?
It looked fine when I placed it but after building lighting on Preview quality (For 40 dang minutes!) it came out like this.
EDIT: I think it might be because the origin is below the terrain? Is there any way to fix that other than having the grass floating?
Replies
Vertex Color should have plenty of lighting information. Unless you want it dynamically lit from point lights.
Set the Lightmap density to '0' on the grass meshes, which will default to vertex lit.
I'll try that out. The foliage placement system might require you to at least have the light map channel mapped out though.