1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
Hello everyone, honestly it has been years since my last post in this website, mainly because due to certain events in my life I had completely given up art in general. However, the past few months I have found again my will to chase my dreams of being able to live and work as a character modeler so I have been trying to…
Hi everyone! I'm a developer for OctoShark Studios and I'd love to share/promote a hilariously good time! The studio works for free for the love of the game and community! As an environmental artist for the team, I am very proud of what our developers and testers have created for the public to enjoy. Our first game is...…
Hi there! My name's Yemi, but I go by OraMagi on most online platforms. I'm heavily into creative writing, world-building and lore-writing so when I saw this contest go live, I jumped at the opportunity to put myself on Riot's radar! It's definitely somewhere I've wanted to work for the longest time and I can certainly see…
The Indigenous team has spent quite a bit of time planning and reflecting on how our game could be fun and enjoyable to play. We've gone through a few test phases and numerous planning revisions and are confident we've finally found our sweet spot. Now all we need to do is execute on our plans! That's the easy part,…
Ting teeny update.... Not that it's a big deal or anything but we figured we would update you guys on even the smallest of news. Honestly, it's so minor we don't know why we are even writing a news post about it. Of all the unimportant things to fill the community on this has to be the the most trite and paltry bit of news…
Just SORT of finished the sniper! I missed some things out I am sure of it! but I am too tired to continue at the moment! same specs as the pistol! Also for anyone interested! here is the programmers blog! he needs to update it though! hehe! www.grabtheflag.com <3! luke: Hey mate! the updates on your site are awesome!…
That Adam Savage video is super awesome. I find my obsessiveness to only surface when I'm in a comfortable situation or facing some other responsibility. If I have no one and no work, no school involved in my life - that is, no immediate responsibility other than stressing over survival and seeking out those things…
just to chime in on this as well: it's a totally interesting idea, but every time you expose all those variables and tweak them externally, you are just moving memory cost to the shader databases. you might save some texture memory but it'll be eaten up somewhere else, and then on top of that you have a massively expensive…