Hello everyone, honestly it has been years since my last post in this website, mainly because due to certain events in my life I had completely given up art in general. However, the past few months I have found again my will to chase my dreams of being able to live and work as a character modeler so I have been trying to catch up like crazy on the new workflows and technologies.
I think I am actually getting up to speed in most of the things now, but of course as in everything in life, we are always learning and things are always evolving, that's what makes it fun I suppose right?
If anyone reading this has any critiques or advice they would like to give towards my artwork I greatly appreciate it. You may also check out my Artstation and Facebook Page if you'd like, the links are on my signature
So the first couple months I studied through a subscription on Pluralsight, where I learned more about workflows, namely the ZBrush Highpoly sculpt to another 3D application (Maya, Blender, etc) for Retopology and UVs. I spent quite a while playing around in ZBrush and after I overcame the overwhelming UI, I fell in love with it! So I kept practicing and learning from Pixologic Streams and VODs, and after a few months this was my first original character sculpt (not my first sculpt, there were a lot of blobby messes in the beginning of course xD but this was the first time I felt like I was reaping the rewards of my efforts).
The sculpt, polypaint and render were done in ZBrush, the compositing (or how much little there is of it) was done in ClipStudio Paint.
I was really thrilled with my results, true they are not much impressive but they were results! I hope these posts inspire people who see it (if anyone does see it) to work hard towards their goals as well, with effort and time, slowly but surely results will appear
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Yep...
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Surely I was feeling inspired, so I kept practicing, then for my next character, I went a bit more crazy and came up with this guy:
I was having lots of fun playing with the shapes of his face and beard, I was trying to give him a feel of creepy, composed, yet villanous person.
Sculpted, Painted and Rendered in ZBrush, Retopo in Blender and Compositing in ClipStudio Paint.
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And yeah...
There's always that path to cross...
I want to take this oportunity to give credit to FunkyBunnies
http://www.funkybunnies3d.com/ for the amazing hair brush and sharing amazing tools with everyone, huge thanks mate
The hair that you see in the early screens was made with this brush, the final hair was edited after as needed and kept most of it, but when I felt that I needed to get down and dirty with the beard I decided to sculpt it instead of relying on it. As you can see though, this hair brush actually sped up a lot my hair work and allowed me to run quick tests when I was not sure about his facial hair. I advise against using it for every work you do though, there's always that uniqueness when you sculpt it yourself, this is good for speeding up and testing as well, or hell just be creative with it it's a tool xD
The final result is presented
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And finally, for my most recent work, and also quite proud of it:
This one was quite a trip, with lots of testing and trials on it, by the time I was finished, stepped back and looked, I found myself with a smile on my face, "damn she came out pretty cool..." XD
For this one I decided not to use the FunkyBunnies hair brush. I've created one for the curly ponytail and did a lot more tests with brushes, nanomesh for the fishnet, etc. Which will always come in handy in future sculpts!
I wanted to put to test what I had learned so far and pushed my limits with this character, I believe the results were very rewarding
The next step for this character will be retopology and getting to know texture painting in Substance Painter. By the end of the run, I want to have her ready as a game character model.
I did a few tweaks from the original concept as I felt that they would better fit my character's concept.
More updates in the future, once I complete the retopology of her. If someone's reading this, I hope it was somehow positive for you and if you would like to critique or advise me, again I welcome it, I want to learn more and become a better character modeler. Also if there's questions you would like to ask, if I can answer them I will to the best of my abilities.
Until next time! Take care
Replies
there's still quite a bit to do though...
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