Home Royalties or Post-Launch Compensation Work

Indigenous is Recruiting Animators + Artists!

polycounter lvl 9
Offline / Send Message
Pinned
Zooch polycounter lvl 9
Qxc4zZ0png

The Indigenous team has spent quite a bit of time planning and reflecting on how our game could be fun and enjoyable to play. We've gone through a few test phases and numerous planning revisions and are confident we've finally found our sweet spot. Now all we need to do is execute on our plans! That's the easy part, right? ...right guys?

Okay maybe that's not an accurate assumption :smile: But that's why we need you! We're expanding our team's ranks to help push our vision through into demo, alpha and release stages.
iHsyTK4png

What is Indigenous?

Indigenous is a third-person survival game set in a tropical island environment. Unlike many typical survival games, players are surrounded by life. They control a tribal leader who is responsible for the prosperity of his or her tribe. The tribe does as the leader commands, whether that's exploring, defending, attacking, trading, building, learning, gathering, or many other actions, and may live or die by their leader's choices. While many survival games force the feeling of isolation, Indigenous is centered around community and growth, which players will experience as they command their tribe.

However, our islands are not without their perils. Surviving on a tropical island is not easy. In addition to the naturally harsh atmosphere of hot, muggy days and hurricane storms, the islands are filled with many natural predators big and small, as well as other leaders from foreign tribes. Yes, that means other players and their tribes. You may choose to get along with the other tribes and trade, make alliances and conquer the island elements together, or you may choose the path of war and strife.

As tribes grow and learn, they expand their population and their borders, and exploring other islands becomes commonplace. Islands will be streamed and will auto-populate based on the number of active players. There will be twelve to fifteen player-driven tribes on any given island, along with a handful of NPC-driven, completely autonomous tribes.

Kd65BcDpng

We are recruiting for the following positions:

[1x] World Builder / Level Designer
We are looking for designers who can start building logical flow and progression on paper and then convert that pre-production into polished, interactive gameplay environments.
[*]
Experience in lighting and world building with UE4 is required
[*]
Desire to constantly learn new tools to better workflows is required
[*]
An eye for aesthetic and talent for building beautiful scenes is required, and an eye for interactive design is critical as well

[1x] Environment Artist
We are looking for artists who can help to bring our island environments to life with plants, animals, rocks and all kinds of man-made contraptions.
[*]
 Experience in UE4 material editor is required
[*]
 Experience creating high-quality, high-detail assets is required
[*]
 The ability to work together with other artists in an effort to create a single, cohesive artistic vision is required
[*] The ability to understand performance constraints based on platform requirements (and work within those constraints) is required

[1x] User Interface Artist
We need someone who can incorporate our tribal themes in a clean and simple way into our interface elements and menu systems.
[*]
Previous design experience with interfaces for games is required.
[*]
Ability to create super-simple and clean interface concepts that also display the necessary information for the player.
[*]
UE4 experience with UMG or other UI solutions is a plus, but not required

CFq1J0Cpng
Eht1X35png
dchMuvRpng

tKOvBKQpng

Why should I consider joining Indigenous?

We understand that there are many great teams making incredible games right now, but here's a short list of why we are proud to be part of the Indigenous tribe:

Talent:
Many of our members are extremely talented in their respective fields and have a strong desire to continue improving on their talents. It's motivating to see your team members succeed at their goals.

Experience:
Many of our members are also very experienced in their fields, most having shipped one or more titles on PC and console for other companies.

Freedom:
We expect a minimum of 10 hours per week on average. In addition, you are free to post any work you do for Indigenous online to showcase yourself (and our team), and if we don't end up using your work in the game then you are free to use it as you see fit. If we aren't making use of your hard work then we don't see a reason to keep control over it.

Opportunity:
We are in a very unique position - Indigenous leadership has access to showcase the game at nearly every game conference in the world and is well connected with many publishers. If the team's work is good enough to showcase, it will be guaranteed to see the light. Not many people can claim that guarantee, and we are in a very rare and unique situation to make it happen. We don't want to squander the opportunity by not delivering a quality game!
If you're interested in talking further, please email lehmanz [at] gmail [dot] com, or add me on Skype: gcc_zooch. Please do not PM me on these forums as my inbox is almost always full!

Replies

  • Zooch
    Offline / Send Message
    Zooch polycounter lvl 9
    New weapons! (well, the spear isn't that new). The top post is always up to date - we're still looking for artists and animators!
    3hQx6Nx.jpg
    3ZX0g77.jpg
    sTdaWXK.jpg
    MtMkMZx.jpg
    gftK59c.jpg
  • Zooch
    Offline / Send Message
    Zooch polycounter lvl 9

    We're now able to show off our building system for Indigenous! It's not a complete system yet but there's certainly enough features to get feedback on and run tests to determine if the core functionality feels good.

    We are recruiting tons of artists! Please check the top page (I just updated) to see the latest. We definitely need help making these buildings look sexy!
  • Zooch
    Offline / Send Message
    Zooch polycounter lvl 9
    bcho5bG.jpg9Ews0UH.jpg

    We've been playing around with colorization to get a better feel for the terrain types around our various structures. Figured I'd drop some of our more interesting tests here.

    Also, we're still looking for artists! Please if you're interested, have a portfolio or some sort of image/video links to your work! Details to our positions are listed in the top post and always updated.
  • Zooch
    Offline / Send Message
    Zooch polycounter lvl 9
    Our search has narrowed quite a bit - we currently have 3 open positions, mostly revolving around character, world, and interface art! Drop me a message if you're interested!

    Side note - positions for Indigenous are currently still voluntary, though we will be attending every major game conference (my company showcases games at each of these conferences, so when Indigenous is worthy of showcasing I will add it to our roster). We also have strong ties to most major game media and youtube personalities (again, due to my previous work experience), so we will have a lot of opportunities to showcase the game when we're ready. The Indigenous team can't wait to get to this point and take advantage of our opportunities, and we need YOU to help us make it happen!
  • Zooch
    Offline / Send Message
    Zooch polycounter lvl 9
    Quick update - we're still recruiting for the above positions (edited them to reflect latest needs).

    Also, here's a little WIP preview of the island:

    Default engine lighting, some odd fog post process, and some placeholder textures to help define colors and regions while we work on the heightmap.  We still have a small amount of cleanup to do on the transitions and the shorelines before updating the textures, but we're nearing completion on the final heightmap.  This shows about 50% of the island (and surrounding smaller islands).  We're currently also working on a custom dynamic grass shader that allows us to define wind regions so not all grass is blowing in the same direction with the same power (or pattern).  We'll combine that with 10-15 different grass meshes and types to create a natural looking landscape across all of our various biomes, from the shore to the mountains.



    Keep in mind we're still getting 119-120 FPS at all times.
Sign In or Register to comment.