Modeled on a DJI Mavic Air Drone using reference photos online. Modeled in Maya with a higher detail for potential close up shots in mind, Still in progress but looking for as much feedback as possible. Particularly concerned with face count and edge flow but any criticism is appreciated and welcomed. Currently at 69288…
Based on the concept created by Elijah McNeal:https://www.artstation.com/artwork/bm1Wg It's taken a few weeks but it's finally over. I've learnt so much and I had a wonderful experience looking for more references I found it very challenging and beautiful! I used 3ds Max for modelling, V-Ray for rendering and Nuke for…
Crocodile-1st model for my reel ...need help and inputs Crocodile-1st model for my reel ...need help and inputs Hi all....It was an awesome journy for me with Zbrush for last 2 and half years and now I think its time to make my turnarround reel. I will be trying in both CG and Gaming industry, and the first model I choose…
been experimenting with joint placement and skinning in earlier stages of modeling. found that the split branch order smooth skin cluster option allows for successfull retreats from modeling mistakes cly_armature 1 > http://rogerklado.web.officelive.com/Documents/cly_armature.zip /* cly_armature.mel v.0.1 // Roger Klado…
Hello guys, first of all I'm glad to be among you all, and now I'm confused. Could someone please help me with showing me the below methods? * Build out * point by point * Edge extend * primitive modeling * box modeling * patch modeling * texture and animation tools * dynamics * subdivision and are there any other methods…
Hey Guys, Looking for work/employment, live in Sydney, Australia. Absolutely willing to relocate for the right opportunity, also willing to do Freelance. Proficiencies: Hard Surface Modeling High/Low Poly Modelling Environment/Prop Modelling Sculpting Photo Texturing Procedural Texturing (substance) Contact:…
Hey there, I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit. I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow. I would love to be able to just quickly…
Yeah i am using a reference, not much detail but its actually the one from the Joan of Arc tutorial... google it i'm busy modelling lol Erm good comments and suggestions, for once i can agree... yeah like i said, waaayyy off it being finished, and i could use a tutorial which i did but they don't teach me on how to model,…
Great job for your first character! You've even taken on hair which is not any easy part of characters. You're perceptions of this character correct. So I expect your next one will be much improved. For the sleeves I would model inside a bit and terminate asap. This way the shirt won't feel paper thin. For the apron...…