I am uploading the models in OBJ format too, for the people who isn't 3ds max user can download it too. The next days I will upload the buildings and more new models in .max and .obj format
Cool work.
I think the environment pieces may be a bit dark, but otherwise good. It's a shame the engine doesn't seem to support normal/spec mapping. I think that would really make these pieces pop. In the game, everything just seems a bit flat to me.
I'm agree, the normal and spec mappig would be very cool for the Glest environments; but we develop this game some years ago and in that moment this isn't viable :-(
Replies
I think the environment pieces may be a bit dark, but otherwise good. It's a shame the engine doesn't seem to support normal/spec mapping. I think that would really make these pieces pop. In the game, everything just seems a bit flat to me.
I'm agree, the normal and spec mappig would be very cool for the Glest environments; but we develop this game some years ago and in that moment this isn't viable :-(
Some models more: