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armatures are for modeling

polycounter lvl 10
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claydough polycounter lvl 10
been experimenting with joint placement and skinning in earlier stages of modeling.

found that the split branch order smooth skin cluster option allows for successfull retreats from modeling mistakes
skinCluster -split;


cly_armature 1
>
http://rogerklado.web.officelive.com/Documents/cly_armature.zip





/*
cly_armature.mel v.0.1
// Roger Klado was here,
// April 4, 2009 ( joint )
// cause no one else will do it fer me
RogerKlado@gmail.com ( Klado/Claydough/cly_ )
For modeling while skinned...
branch chain skinning ( skinCluster -split ) can be more forgiving than default smooth skinning or
other chain order methods.
( undo will actually allow you to escape tweaks accidently made outside the bind pose )
( tweaks outside the bindPose are only "off" by weight difference not by double transforms )
( "delete by type: non deformer history" to bake history instead of "detach> edit> re-attach" )

Select a skeleton and a polyMesh. run this script ( cly_armature 1 ) to apply sculpt friendly skinning.
Transform components, Move Skin Joints Tool and create history in the Bind Pose.
"Delete by Type: non deformer History" to bake those results.
Sculpting the baked result outside of the bind pose is achieved by skin weighting finesse
( for the deformed, skinning is sculpting )


*/
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