Team name: Bluehell Productions Project name: Red Alert 2: Apocalypse Rising Brief description: Command & Conquer Red Alert 2: Apocalypse Rising is a standalone game that attempts to recreate Westwood Studio's hit RTS, C&C Red Alert 2, in a first person perspective. Everything that was in Red Alert 2 and it's expansion,…
Hello! Firstly, thank you so much for taking the time to read this post! I am Robby Hwang, the assistant producer of an Advanced Gaming Project (AGP) called SWARM. Situated at the University of California, we are hoping to make this game a reality! We are looking for individuals who can take up the responsibilities one or…
Good day to you! My name is Jeremy and I am building all the assets needed to make a 3rd person on rails shooter akin to sin and punishment and GI Joe the konami arcade game. Looking for someone who can rig and animate my creations. If you'd like to model some environments or bad guys that's cool to and open to that. Here…
Hi! Exor Studios is looking for an experienced 3D Animator and Rigger for The Riftbreaker. This job would require rigging and animating over 15 creatures in Blender or 3ds max (we prefer Blender though) Rigs and skeletons must be pretty basic for today’s standards - game spawns massive swarms of enemies so everything must…
My name is Paramjot, and I am 3D Rigger and Animator. I mainly work in Maya and can do artwork for Unity and Unreal Engine games and apps. I also have inhouse team, which can help in Concept Art + 3D Modeling and I can do Skinning, Rigging and Animations, so you can get full cycle development of a 3D Model with animations…
Could someone be interested in rigging two ready made characters and give them some simple animation sequences like: Idle Walk cycle Run cycle Hit with a "sword" ? Detailed description: One rig Two meshes 4 animations I have a project going on where we are now ready to experiment with the switching of meshes, clothing/gear…
Character Technical Artist CONTRACT-to-HIRE: starting as 12 month
contract Responsibilities: · Solve technical art problems centered
around characters and animation · Perform quality checks on rigs
and retargeting setups · Optimize rig and ragdoll
assets · Create documentation and provide
pipeline improvements · Integrate…
Yea typically you have 2-3 skeletons when you're working with IK and there is some kind of blending set up. FK: rotation only. IK: err.. your IK set up, typically this is never exported these bones are ignored or the FK bones are snapped/blended to its position. Its like a helper rig that never gets keyed. Resulting Bones:…
I suppose animation and rigging is really not necessary if its a simple pose, but for more complex poses I thought it might be necessary since it can be kind of a hassle to try and get clothes onto a pre-posed model in MD (ie arm's crossed). I had not thought about blocking out the clothes and using their UV's. I don't…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…