Hello!
Firstly, thank you so much for taking the time to read this post!
I am Robby Hwang, the assistant producer of an Advanced Gaming Project (AGP) called SWARM. Situated at the University of California, we are hoping to make this game a reality!
We are looking for individuals who can take up the responsibilities one or more of the following roles:
3D Animators- Good understanding of kinematics and animation
- Attention to detail is extremely important
- Should be familiar with humanoid and insectoid animation
- Unreal Engine 4 knowledge is a plus
- Ability to rig characters along with animating them is a huge plus
3D Modelers- Ability to model low poly and high poly characters depending on requirement
- Must be proficient with at least one 3d Software
- Love for modeling bugs is a huge plus!!
- Ability to UV your models/rig your models is a plus
Riggers
- Ability to develop both simplistic and advanced skeletal control rigs
- Able to make custom rigs for non-bipedal characters
- Very good understanding of anatomy
As for the game itself:
Swarm is a bug-themed, third-person multiplayer online battle arena
(MOBA) game where the common central mechanic of pointing and clicking
with a mouse is replaced with real-time fighting mechanics via
handheld controls (like PS4 or XBOX controller). Swarm fuses the
strategy of a MOBA (the macro) with the high-speed decision making of a
fighter game (the micro).
Swarm takes place in a world where two
powerful bug colonies occupy a mutual territory which lacks enough
resources for both to prosper. Therefore, each colony has no choice but
to destroy the other, which must be done by annihilating the nest in
which the enemy colony’s progeny, the larvae, develops. The world of
bugs is cruel. There is no consideration for one’s life, only one’s
kind. The choice is clear:
Genocide or Extinction!
If you are interested, you can:
- explore the work further at: - contact us at:
http://swarmmoba.com/ swarm.agp@gmail.com
Thanks!
And looking forward to see you soon!
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