After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
Here's a new project I'm working on. I want to try to show the progress in a thread here, I'm still not sure how this site works. Here is how my model look now. The hi-poly is of the character is mainly done. Translating a 2d concept to 3d is a challenge, I changed the face and proportions a lot since I started, and I'm…
We're hiring for our next key role: a 3D Anime Character Artist! This is a full-time, remote position starting later this year and running for 5–6 months. Info about game: https://store.steampowered.com/app/2714490/PROJECT_MIX_VR_Cyberpunk_Bartending_Demo/ Application form:…
I'm looking for a 2D digital artist to work with me on a collaboration project to create a webtoon/graphic novel. This is a voluntary role and, as such, wouldn't have any minimum hours requirements - just an informal weekly checkpoint to discuss the project and any progress. I am a novel writer mainly (with a six book…
Hello! I'm a 3D generalist who worked in two game studios.
1) Mob Entertainment - on the game Project: Playtime. On character creator position.
2) Elmoreden game. This project is still in development. I left because they were late with payment. Position: technical artist - rigging, skinning, implementation in UE 5.3, work…
We have done this project for a interior design studio who needed to present various design options to his client. This bedroom interior rendering is created on bunch of photos of the existing property with a design mood board. From there, we crafted 3D models of furniture and fixtures, ensuring each piece was rendered to…
Hello polycount community, The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes. That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details. I have…