I remember a while back there was a plugin for max for ivy generation is there a location to download this still (preferably max 9) And if there's any explanations behind it that would be awesome! Thank you in advance!
Heya, I have serious problem that literally making me crazy :C The Software i am using most of time are blender. Zbrush for sculpting and i recently knew about xnormal. It seems decent software. However Here is my problem. First is Cycle render picture, Second one is uv of this cloth. For Zbrush, when i generate the…
I was just wondering if you still need to have mostly one smoothing group for the object if your normal maps are only coming from a method of generation like the nVidia filter. I believe that with more than one smoothing group the verts will be split at those faces so if the normal maps display correctly, it would be worth…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
Hey there i wrote an application to generate a heightmap from photos by interpreting the surface brightness as normal. I found it quite useful and thought i'd be a good idea to share it. Download
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed.I read that this "program" (or only source code…
there's some interesting maths regarding combining normal maps..... you can add the normals together and normalize the result but this does not give the correct result as it generates a kind of blended/average result. To do the math correctly you create a transform matrix from the base normal and then transform the…