Hey looks cool for school, Are you going for, it's brand new or trying to 1:1 replicate the reference? Hmmm, the chain might be problematic (high) but then again it might be fine. Are their limits to whatever the project details are? or was it make the "meetmat" or do your own thing as directions? Looking alright so far,…
This scene all uses the same texture at the moment, I've been considering just replacing it with a flat colour for the purposes of modelling out the whole scene before I get into texturing properly. The way I've scheduled myself for this project is I'm modelling first and getting all the shapes/contours/lighting/pathing…
I don't think you are really that screwed tbh. I definitely think you took the wrong approach, don't get me wrong. But looking at the ref, if you are looking to replicate that as close as you can...most of it consists of unique props and decorations that get slapped on the wall anyways. Consider doing a quick blockout of…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
Thanks for the replies peoples! @ErichWK Of course I'll do everything you've said :D I totally agree with everything you've said, especially about the outdoor lights. Might be a job for tomorrow though, since I have piles of actual university work to do! @Wesley Thanks man, means a lot! Hope to see you there. @ParoXum OMG!…
Thanks for the suggestions Stromberg90! The frame and cylinder have definitely been a problem area for me as far as texture. I'm not really trying to replicate any particular pistol, instead just kinda taking several things I liked from the reference I have. One thing I observed on a lot of them was that the finish on the…
Thanks for the Crit. For those who want to know what the hudson AK is: The Hudson AK 47 was remade by the Hudson group. Who Remanufacture and redefine existing weapons to suit the terms of todays weapons. The Hudson AK has better handling, lighter in weight, replacing old materials with lighter stronger ones and has a…
Is it possible to change the skeleton of a 3d model, in this case a .rigid_model_v2, through the use of a hex editor?? And if so any resources to read. thanks :smiley:
Hi Kanga, Alright so I broke it down to the simplest I could, two Zspheres. Zsphere: Adaptive Skin Preview: I've read this on pixologic's documentation: "The root (first) ZSphere has no geometry of its own. It is only a placeholder. You cannot delete the root ZSphere. You must attach a ZSphere at each end of the “root”…