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Texturing Practice

nyxnim
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nyxnim triangle
Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop.

As for the Prop i Decided to go with a very fancy medieval water canteen.

The Modelling went a bit slow because i had to find the sweet spot of enough polygons that it doesn't look too lowpoly up close and low enough polygons that using displacement becomes too easy ( hence the challenge )



In the End The Main Mesh is sitting at 2000 polygons overall, whereas the chain i made is at 35k, because i was making it proportionate to the reference.

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  • nyxnim
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    nyxnim triangle
    Over the Weekend i did a first texturing pass and rough blockout of where everything should be, i scrapped so many ideas and went through so many different ideas, because i didn't wanna do the overused viking theme, bud sadly it would have been a HUGE time investment trying to create the trims i needed for my actual ideas ( celtic-knights of the round table / Something Themed around the Achaemenid Empire )

    I Also Fiddled with it a bit in Marmoset and set it up in a basic scene to see how it looks.




  • iam717
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    iam717 sublime tool
    Hey looks cool for school,
    Are you going for, it's brand new or trying to 1:1 replicate the reference?

    Hmmm, the chain might be problematic (high) but then again it might be fine.
    Are their limits to whatever the project details are?
    or 
    was it make the "meetmat" or do your own thing as directions?

    Looking alright so far, dark on dark idk about but other than that if you can 1:1 the visual appeal of the reference then i would like this more and feel you achieved the goal, whatever the goal is.  
    The "celtic-knights of the round table", sounds like a neat idea, tough to say if you should do it anyway tough to say.


  • nyxnim
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    nyxnim triangle
    Okay Update time 
    my idea was to take the reference as a base and just texture it to death with my own ideas
    but apparently i had to stick to the reference and just utilize displacement to get a close result like the reference *well not entirely because recreating those shapes is a hassle* so i just decided to continue with the norse theme but following the shapes of the reference.

    happy with the results so far
    have to add a few more little things and change some patterns but for now im happy.

  • nyxnim
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    nyxnim triangle
    iam717 said:
    Hey looks cool for school,
    Are you going for, it's brand new or trying to 1:1 replicate the reference?

    Hmmm, the chain might be problematic (high) but then again it might be fine.
    Are their limits to whatever the project details are?
    or 
    was it make the "meetmat" or do your own thing as directions?

    Looking alright so far, dark on dark idk about but other than that if you can 1:1 the visual appeal of the reference then i would like this more and feel you achieved the goal, whatever the goal is.  
    The "celtic-knights of the round table", sounds like a neat idea, tough to say if you should do it anyway tough to say.


    trying to get as close as possible but i might just change a few minor things to make it make more sense in my own scene.
    as for the dark on dark, i really had no time to change anything i still havent setup the main render scene, all that is during the final entry for me personally, i just do a fast render to have a visual reference to ask questions on later

  • nyxnim
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    nyxnim triangle
    Okay, Back with another update.
    I polished some more finer details ( as if that ever finishes... ) and setup a scene in marmoset i thought would look cool.
    I changed some of the camera settings regarding the focus and did a render with those. 

  • nyxnim
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    nyxnim triangle
    Hey Everyone, Last Update for this Exercise.
    I Spent Most of Last week Doing a Color Adjustment and adding really tiny details.
    Overall I'm happy with the Result, Any and all feedback is appreciated.


    https://youtu.be/TX3R_tEoqPI
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