I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…
Hey everyone, I was wondering if anyone has any good references or tutorials on how to make hand painted textures like you see in Blizzard games. I want to know how to manipulate your textures using normal map channels and masks in photoshop. Im familiar with the concepts just every time I try to do it i feel like i am…
A friend of mines pointed out that when he puts in a 4k texture to crazybump and converts it to something like a cavity map, the map actually looks much....more blurry in comparison to chopping the 4k to 4 2k maps and converting them separately and placing them back together in one file. The results of the 4 2k maps comes…
Not really sure if the Pimping and Previews thread is the right place but I'm looking for pointers, critiques, tips or anything else I can gather to help improve my overall workflow (with emphasis on texturing). Just trying to keep it simple so I can focus on visual communication with textures and styles. Cheers! First…
I'm texturing a floor in a building I modeled in blender but I get these weird white lines in between my texture. The floor i broken up into tiles but this shouldn't matter should it? My walls a broken up into tiles and I don't get the same white line in between. This picture shows how I have the floor broken up into…
Hello everyone I'm now in the middle of trying to paint my model I made in zbrush. I've seen alot of artists get cool results from painting in zbrush but i think my texture work is lacking and i cant seem to settle on a good color scheme. Can anyone give me advice on how to properly texture in zbrush? Also if you could…
Its been a few months since i seriously sat down and logged some hours into a project. So today i got started again and worked on some unfinished projects. I remembered when i posted a crit shot people commented on the texture so thats obviously working on. Essentially im working from scratch, but when i load my texture…
Hello! Just finished my garland trim texture. It was modeled in blender then baked and textured in painter :) If you want you can buy it on artstation marketplace or gumroad It works pretty well with true displacement in Cycles. Work on artstation Thank you!
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated :)
I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked all my maps separately, what's the best way to combine them into one texture like that? Should I do it in Blender (my main…