A while ago we announced - and launched in partnership with Sketchfab- the Polycount Tower: An on-going community project that allows any and all artists to participate. Around that time we had launched the Throne Room contest which, admittedly, took some of the wind out of the towers sails. But! We're here to remind you…
[account deleted at user's request] Good morning artists from around the world :smile: For some time now, I've been lurking in the shadows of this amazing website looking for posts about how to start one's journey into the 3D world, opinions about the industry and such. I thought it was about time I created an account here…
Is there some general things new people struggle with? The same type of stuff you see questions about here and elsewhere online? Baking issues, general workflow questions, lack of software understanding, so on? Or is it more related to lack of game development experience? Struggles to get work done in time. Issues…
Hey all I'm having this ridiculous problem, was hoping maybe one of you ran across this. I'm using Max 2013, and for some unknown reason it doesn't let me assign keyboard shortcuts to the Alt+(Any Number) combination. The irony is that I've already assigned them before! So if I go to Keyboard tab under Customize UI, my…
The primary responsibility of the Technical Artist is working with Art and Engineering to bridge the gap between the creative expression of the Art Department and the harsh realities of the technology in use. They will ensure that the art that ships in the game is of the highest quality possible for the technology…
Depends what you're looking for, I guess? * Getting a gig: nope. * Knowing a whole lot about the art production process in a studio: yes (some other newbies were much more lost than I was : ) * Working in another country: yes. definitely helps with immigration * Being able to get a MSc after adjusting my career path from…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
This is a collection of weapons and prop assets I made while I was on spring break. I would like feedback for them while moving forward, or any tips that anyone can share with me when going through this process. Sharing any videos to help me improve is a plus, Just really looking for any feedback on them. To help everyone…
The Dark storm team is currently looking for quality talent in the following avenues; prop modelers and Texture Artists. If you require more info about the project visit us online on our site or Indiedb page below! http://www.indiedb.com/games/a-dark-storm-is-coming http://adarkstormiscoming.com/ Payment; Payment will be…
Heya peeps, I was wondering if anyone knew any tutorials of ways one could export a set of animations for DAZ and into (example) Max in a clean and uncluttered way from where you can then 'bake' the animation to either CAT or Bip? The reason I'm asking this, is I finally got a friend of mine to 'upgrade' to said…